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Hearts of iron 4 ussr
Hearts of iron 4 ussr













hearts of iron 4 ussr hearts of iron 4 ussr

Hearts of Iron IV is a big, crazy World War II simulator. Digital storefront Steam calls it a strategy game. In addition, CAS is nerfed in 1.5.2 by divisional AA, so now it is back to INF meatshield, Armor(SpArt) and Fighters - and we have seen that before.Īnd as SOV, you can cover your fronts with Space Marines only if you don't build air, and that's asking for defeat.Hearts of Iron IV is the newest installment in Paradox Interactive’s long-running wargame series. The only exceptions are nations with stacking ministers to over 20% attack bonus (USA, ROM, AST, SWE, SPA and some), or abusing pseudocavalry to your heart's content. Beyond that, you can't have enough SA from Inf+Art due to the Artillery nerf. The apparent current META is to farm generals for Offensive stat and Adaptive/Armor/Cavalry traits. Compare that to the +20% reinforcement and 3x recovery rate for MMob, there will always be ORG fighting on the defense. They just won't care about high SA and force your whole stack retreating, with the reserves not even getting into combat (as you don't have reinforcement bonus). A SA soviet frontline just cannot recover - the low reinforcement rate and low recovery gives your unit very bad resiliency, especially against invulnerable (high-breakthrough) Heavy Armor divisions. The insane NKVD reinforcement bonus that allowed the USSR to select whatever doctrine tree was moved to MMob. Due to the lack of ministers you concentrate too much MIC on an at most mediocre unit. In a "historical" setting (war in 1941), however, Space Marines is the worst build strategy for the USSR. If it is a FFA and you are expected to fight in 1938, MassMob is the worth doctrine tree as one needs to get the 6th and 7th doctrine to get any benefit.















Hearts of iron 4 ussr